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This website is a Work In Progress (last update July 2021).


Marie Verdeil is a (french) design student in the third year of her education at the Design Academy Eindhoven (NL). She will be interning at Low-tech Magazine starting in September.


She is interested in the infrastructures, mechanisms and challenges; social, geopolitical, topological, global and/or local posed by technology nowadays.
Her work gravitates around mediumm such as webdesign, image production, 3D software, creative coding, structure building.
At the moment, she is building a treehouse in a network (with Anna Mareschal de Charentenay) and exploring the means of interractive sound making in a group.
You can contact her by email or see her instagram page . She speaks fluently french and english.

CV available on request.

discover the Dommel, map(s), 2019.
A series of map witness my slow investigation of the Dommel river, in Eindhoven (NL). This last map is designed as a continuous exploratory tool; both of the physical space and the mythological space. In the form of an interactive guide for a walk along the river, it gathers people’s stories and attempts to compose the collective knowledge around the river.
Learn Now, Survive Later, Publication, 2019.
This publication is the outcome of an extensive investigation in the Preppers subculture online. This community, which mainly exists on Facebook groups, forums and blogs focusses on Prepping - (...) storing food, water and weapons as well as developping self-sufficiency skills for the purpose of independently surviving disasters”. The book acts as a guide to prepping and navigating survival-centered forums, but also offers a critical yet empathic look at the radical practices and ideology advertised by the members.
Fake nature, Publication, 2020
Gathering a collection of found images - later digitally altered - this publication casts a sarcastic glance on artificial nature, from idyllic jungle-themed wallpaper to cactus-shaped phone antenna. It questions current representations of nature and the way they affect our relation to it.
Publication, 2020
A printed visual collection with a focus on recent technology serving as an interface through which we look at nature. Later composed in a publication (found images, google street view, personal archive, etc.)
Nothing here yet.
Hut in garden, 2020.
Originally the idea of building a cabane (french translation for hut, shelter) came during the time i have spent at the summer house of my family in the Cevennes, in the south of France. Using the resources of the garden and its surrounding properties, this hut was designed to be easily dismantled and rebuilt according to the season. The project offered a space for all visitors, friends and family to participate in their own way - therefore allowing us to reappropriate making after months of lockdown. (in addition, WIP) I am currently in the process of designing an informative and appreciative poster that will be handed back to all participants.
(Work in Progress) Faire Cabane, 2021 - Ongoing.
featured and exhibited in Meeting Ground #4 by Onomatopee
In collaboration with Anna Marechal de Charentenay, the project aims to explore the potential of treehouse building as a method to forster togetherness, (re)intergrate one's local environnement and think collaboratively.
Installation, 2020. Wooden pallets, printed tarp, bike inner tubes, bike wheel and pedal, electrical cables, electronic parts, compost.

exhibited at De Fabriek Eindhoven (dec. 2020)
Put in motion by a pedal, the wheel triggers the motor with a rubber belt; the electricity produced is monitored by a multimeter; a small lamp lights up. The structure composed of everyday material is an interactive space for exploration. Its existence, between a shelter and a lab, questions our relation to nature in an increasingly globalised and networked world. In a situation of uncertainty where growing environmental concerns emerge, this installation aims to bring forward an alternative approach to technology; low-tech, as opposed to high-tech. It encourages the (re)appropriation of our daily technical devices through a “DIY” approach - one that is local, circular and self-sufficient.
What the pixel hides, Website experiment, 2021.

visit the website
Google Street View, artificial landscapes or satellite imagery: nowadays, we look at nature through interface, machine legible translation of images. These new representations use a form language made of numbers, algorithms and vectors; they see beyond human eyes but are limited by their encoding system. In a form of a website which uses a program to generate satellite imagery from onsite pictures, the user is invited to explore the agency of the pixel: the smallest element of the image - and reflects on how it affects and abstracts our perception of nature.
Opaque Technology - Infrastructure and Politics of the Satellite Image, Essay, 2021.
read PDF.
This essay explores the history, production, characteristics, politics and societal implications of sateliite imagery. The research served as a ground base for the production of the website "What the pixel hides - satellite.lab".
www.pressaletter.online, 2019-2021.

visit the website
pressaletter.online is an internet based, computer generated alphabet with a simple geometrical structure which evolves based on the user input. Inspired by the uprising of open-type fonts and other variable typefaces, the alphabet aims to explore the potential of modular letters outside of the strict framework of softwares and file formats. In the radical rectangular grid, the alphabet unfolds - becomes slimmer or thicker - depending on the user’s movement on the screen. Each letter consists of a minimal and singular combination of rectangle and parallelogram. This minimal vocabulary allows the letters to have a strong coherency while being in constant motion. A type processor available on the website allows the user to play and compose poster with the alphabet.
(Update Coming Soon) - 2021.

To be updated.
Pinkland Remémoire, Video, 3D Render, 2020.

watch here.
This video takes my phone photo gallery as a material to recreate souvenir in a 3D environment. Some personnal photographs of Camargue get distorted, simulated, extruded, subdivided and finally rendered in order to accurately (and subjectively) depict my experience of the landscape and atmosphere.
UV-printed Visual Series, 2020.

with the help of Peter Van Ede
Using photography, creative coding and image processing softwares, this visual series focusses on the creation process of digital images. By iterating the same images into different encoding systems, pixel sorting algorithm, repeteated photography, bitmap process and ASCII generation; the represented nature transforms.
Nothing here yet.
Nothing here yet.
Nothing here yet.
Nothing here yet.
Animated Pixel Series, 2020.
Using photography, creative coding and image processing softwares, this visual series focusses on the creation process of digital images. By iterating the same images into different encoding systems, pixel sorting algorithm, repeteated photography, bitmap process and ASCII generation - the represented nature transforms.
Marie Verdeil - 2021 - ©